[Battle System]

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The Battle System

We will explain a very lengthy battle system implemented in OverLocked which ultilizes member’s stats in battle for fair fights, that is typically not found in regular roleplaying, as members typically disregard the limits of their character’s abilities while roleplaying privately.

Why was this feature implemented?

This battle system was created as a feature in OverLocked, for there have been member complaints in CL about stats not being utilized in any manner and thus not giving members much incentive to level-up their characters. OverLocked hopes that this battle system gives members a large incentive to level their characters and fight in this group using their stats. However do not expect this battle system to be implemented in combo-lock, as this is a rather complicated system for mods to handle for events as this entails the use of the Chat Topic, a Bot who can dice roll, and Record Keeping. You can say that this system was made for OverLocked and probably one of the most enjoyable parts of our RP events once you get the hang of it.

The Bot, Topic and RP Log

We do use a bot in battle RP's, this may be RumbleBot or the OverLockedVault. But outside the DA Chatrooms we would use rolz.org/group using the room name OverLocked. It is suggested that members keep an eye on the Chatroom's topic and/or RP log as important guidelines and rules may be enforced while the RP is in progress.
  •  OverLockedVault Bot will be offline at this moment, and thus RumbleBot will be used instead. Current Battle System may be revamped to adjust to RumbleBot, but further battling testing is required.

Breakdown

First we have a format guideline for members to follow while RPing during battle events and will strictly use GM Post Signals that tell members to stop RPing or when they can RP.

Second we have a simple version and an extended version. And we ask all members to know how these all work. But regardless, the RP Host or GM will always prompt all on what members are allowed to do in combat so you guys are never lost.

These will be explained in detail later on, as this can get rather lengthy (about 6 pages worth of information though vital information is about 2 pages). But in general, battle RP’s never start off right off the bat, as there is always an introductory phase that sets the scene first before we start the fighting part.


Battle-system Screens 01 Tea by OverLockedVault

But the RP format for battles will always look like this.

Format

  • These are stats taken right off of the registry. The stats used may be used to roll in battle! Please do not use this format if you are not intending to fight in the battle!

  • If you are using a monster, please use their stats instead to roll! You do not need to put up the stats as these are mostly listed in the registry!

Stat Points

To explain stat points or SP determines how much power your character has, and these can shape your character to be very strong in some areas versus others.
  • Health (HP): How long your body can last in battle before breaking down. This is also called HP or hit points, as this shows how long your character can live before fainting or collapsing. Usually when your health hits 0, your character would die in battle, as every time s/he is hit, health decreases as a result, giving the character injuries and damages.

  • Magic (MP or MAG): How strong your magical or mana abilities, magic may be used to support allies by healing or buffing but also attacking (Humans not in a contract can only have a max of 30 MP) Magic or MP is basically any power or spells used in battles and using these can deplete your mana, and once MP reaches 0, your character must rest and replenish mana before using his/her abilities.

  • Attack (ATK): How strong your physical capabilities are in battle. How strong you can land hits against your enemy using your physical attacks. Attack does not deplete over time, but yes, there's a high chance that you won't be able to use your full strength in battle due to various factors such as luck.

  • Defense (DEF): How strong your defenses are against blows. This can be seen as how much you are able to block against attacks. This is also a measure of how durable your character is in battle. Typically defense is not always full proof as there can be cases where your defenses can falter in battle.

  • Speed (SPD): How fast are you able to dodge and land attacks and cast spells. Speed also indicates how evasive your character can be.

Of course when you level, your character's SP will increase as you level and gain more experience by either Arting or RPing in OverLocked.
  • Bronze (Levels 1-4): +160 SP
  • Silver (Levels 5-8): +320 SP
  • Gold (Levels 9-12): +640 SP
  • Platinum Star (Levels 12-16): +1280 SP 


Battle-system Screens 02 Tea by OverLockedVault

General GM RP Post Signals

Bullet; Red If you see a red bullet or /// that means please stop and DO NOT post an RP post. Does not mean new turn.

Bullet; Orange or >>> a new turn has begun, but there may be a posting order!

Bullet; Yellow  or &&& This means a new turn has begun! You may only post once after seeing this, the post usually will be numbered with a [#] signifying what turn it is. But there is no posting order.

Bullet; Green If you see a green bullet or +++, it means you can GO ahead and post, spam away if you wish. There is no posting order!

Bullet; Blue or !!! is usually to inform players of general game info or event occurrences, or if have found something new. Does not mean new turn.

Bullet; Purple or ### Damage occurred, or abnormalities have been seen or inflicted on players. Does not mean new turn.

Bullet; White A white bullet or === is important information that informs others of buffs, heals or defense, and if they can roll for them. Does not mean new turn.





Battle-system Screens 03 Rona by OverLockedVault

Simple Battle System

This is the most basic structure of our Battle System which mostly does not use all stats, only focusing on HP. This system uses the outside factor of luck that should be always be found in all battles but still can be very biased on the behalf of the GM. This simple battle system, you can say, is a little introduction of the Extended Battle System, that can help members ease into the RP and learn about the Battle RPing format during Events.


  1. A GM will always prompt the members to pick a random number from (#-#) with an RP post.

  2. Members will choose a number OOCly one number out of the selected bracket. Preferably one per character.

  3. The GM will roll a set of numbers from the bracket

    • If your number is rolled by the GM, your character is hit by the attack.

      • It is possible to be struck by more than one attack but this will be mentioned by the GM if this has occurred. ie. “If your number has been rolled more than once, you have been hit more than once”

    • If your number has not been rolled, your character has dodged or evaded the attack.

  4. Members who are hit or not hit would RP their character accordingly to the situation that they rolled

    • Sadly they may not be allowed to defend against the attack, as this system is more luck based, but it depends on the GM.

    • They would deduct HP from their stats if they have been hit.

  5. Members then are allowed to attack/heal/buff via RP.

  6. Under GM judgement, the GM will decide whether attacks/heals/buffs have landed before proceeding with the RP. (And then repeat from step 1)

Example

We actually have several examples of this system in actual RP as this was tested by members before finalizing the Battle System itself..
But we will only show the shortest RP Log with a small section of this system. Please read this Magical Winter Teaser RP Log from page 5. It should be already bookmarked for quick access.


Extended Battle System

There is already a Gdoc explaining parts of this lengthy system; however the first two pages are the most essential. This system incorporates the simple battle system with most stats used by members in battle, and members will be rolling when using certain skills. However if you like a neater yet more picture orientated presentation of how this system works, then it's highly suggested to read the rest of this journal.

First we will go over general information that members should keep in mind while RP and set up for their characters. However it is not suggested to participate in Battle RPs with the Extended System, if you are new to RPing or have difficulties with the Simple Battle System. 

You think you can handle the Extended Battle RP System? Let's find out!


Battle-system Screens 04 Rai by OverLockedVault
General Informational Guidelines

  • When HP hits 0, you are unconscious for 1 turn, in case some other dweller can heal you. But if no one does, you are unable to participate further in the battle RP.

  • Members will choose from a set of numbers, so a mod can determine who is hit by the monster’s attack.

  • All stats will have a minimum of 100 SP and dodge will not be allowed to be used unless prompted by the GM! If this is a battle just between members dodge is allowed!

  • For now we will call your Attack stat as purely physical Strength. So it doesn’t get confusing.

  • Stats are typically kept track on spreadsheet for record keeping.

  • After each roll, members should RP.  

  • Any magical spells or powers used must be elementally aligned. But we are not considering immunities in battles.

  • Debuffs will not be allowed in the Extended Battle System, as we will not be using other things like Magic Depletion.


Battle-system Screens 05 Rai by OverLockedVault


Extended Battle System Layout

Here is the basic framework of the Extended Battle System before we go into great detail of each step. But in general it is alternating two types of turns, one for Defense/Dodging, another for Attacking/Healing/Buffing.


Note: For #1 & #4 is usually for boss attacking groups and GM only posts. All can technically fight each other just using #2 and #3. But in general #1-4 may be considered an overall turn.

Basically when it's the GM's turn, the GM would follow the simple battle system along with rolling respective rolls for offense and defense, unlike members who only roll for offense and defense.

However whenever its turns #2 and #4, members and GM can only choose to Defend or Dodge. They are not allowed to do both. The same goes for #1 and #3, your character can only choose to attack, heal or buff. You cannot do all three or use two. This is due to the fact that there is multiple rolls involved throughout the system, and the GM does have to keep track of these. But also to keep things fair and simple, we only allow members to choose one option for their turns.





Rolls

Basically we would like you to only attack, buff, or heal once per turn. You are allowed to dodge and defend once per turn, like mentioned in the battle system layout above.

  • This includes monsters. If you have a monster you are not allowed to attack with all of your monsters at once.

  • Note: Anything that is not rolled will be subjected to the host’s judgement whether the attack will go through. So you do not have to roll in battle if you wish!

  • Any magic or skill that does not fall under, attack/defense, healing, buffing, or dodging will not have to be rolled but will be subject to a GM’s judgement and must wait for GM post before proceeding (ie, Scanning for Monster’s weaknesses)

  • Round up if there is decimals! (Except when using Barriers/Shields)

  • You are allowed multiple spells at once per turn to create combos or a single attack, we do not have MP depletion atm.

    • ie. Electric and Water Combo attacks. Using two attack spells.
    • Sadly this does not mean, combining stats. So if you use magic and attack in one attack, it falls under one or the other.
  • Please RP after each roll you initiate and found in this doc!

But usually the GM will tell you when you can roll for these and whether to update your stats!


We will be explaining these one by one.
But there is already a Gdoc explaining these rolls with more examples.

But for general clarification, anything in grey in the table would be changed according to what happened in battle which may be a number, a name of a spell, an element of your power, or the name of your target. Basically anything in [] is non-numerical.
  • [Target] = The person you will be using your spell or ability on. This may be yourself, another dweller, or a monster
  • [Spell Name/Element] = Change to the actual name of the spell or the element of the ability your dweller is using to attack with
  • [Stat] = The name of the stat you'd like to buff. It can be HP, MP, ATK, DEF, or SPD


If you read up to this point, you should be pretty good and should have a general basic idea of our battle system. Otherwise, you can continue reading further for our long-winded explanation with examples of how rolling works and what each entails.


Battle-system Screens 06 Atreyu by OverLockedVault

Buffs

Typically general buffs will last for the whole duration for the battle! (We will ignore all waiting time periods, as time can flow differently in roleplay.) You may use all buffs at the very beginning or throughout, but 2 Buffs max per stat!
If magic depletion is enforced, caster will deduct magic rolled as buffs are magic based.

To cast 1 buff, please use  


To cast 2 buffs, please use  


  • If you roll a total of .5, you are able to boost your stats by 50 SP.

  • If you roll a total of 1, you are able to boost your stats by 100 SP.

  • If you roll a total of 1.5, you are able to boost your stats by 150 SP.

  • If you roll a total of 2, you are able to boost your stats by 200 SP.


Note: You must have the appropriate spell/power to use a buff! If it’s not listed on your meme/app, you are not allowed to more than one buff! We will ignore wait periods as we shall assume all buffs will last for the whole duration of the battle!

  • Another member can buff for you!

    • ie. If you wish to buff your all stats twice, but fall under the ‘500 MP or less’ category (can only buff 3 stats), a friend with an MP stat of 1000 or more can help buff you!

  • This generally takes a lot of time of RP so it’s preferred one person buff for the whole party.


Restrictions

  • You must roll per stat! So if you wish to buff all stats, you must roll for each stat!

    • We don’t want you guys to get disappointed and have only 50 SP for all stats because of one roll  :<

  • One member can buff a full party if they wish, if they have a MP stat of 1000 or more!

    • please list the members you wish to buff!

  • You can cast buff yourself according to the MP stat you have

    • Less than 500 MP: Three buffs.

    • 500 MP or more: All stats once or 5 buffs.

    • 1000 MP or more: All stats can be buffed twice, aka 10 buffs, and full party buff

  • Also typically characters can only buff themselves if they have the ability to do so.

Example





Battle-system Screens 09 Iorn by OverLockedVault

Attack

In battle you can use two types of attacks, a physical one that uses only your strength or the attack stat, or a magical one which uses your magic stat. You can only use one type of attack when attacking.

Unlike CL, your attack stat is not based on the strength of their powers such as magic, so this does not include magic. We consider both attack and magic stats to be separate stats, as many members would actually be unable to attack under the circumstances stated in CL (ie. members who have an ATK stat of 0 but have a high MP)

Magic if used would deplete every time a magical ability is used which we call Magic Depletion. However as mentioned above, we are not enforcing magic depletion, so members are allowed to use as many spells as they like to create combos, but ultimately you would only use one stat

Physical Attack

To attack with your physical strength use


Magical Attack

To use a magical imbued attack please use



Example



Battle-system Screens 08 Lily by OverLockedVault

Heal

Typically healing is a magic based stat, and using this ability would deplete your character's magic, or in a magic depletion enforced system, the designated MP deduction would be deducted from the Healer’s MP based on their spell. However since we are not going to be implementing Magic Depletion, there is not much to worry about it. 

Basically characters can heal a target - which can be her/his self or one other person- using a single target heal or others and themselves using a Party heal.

Requirement

But a character can only heal based on their abilities, meaning a dweller cannot heal someone else if they do not have a healing ability or spell.
Of course there may be healing items like potions that may heal a character in battle but they have designated HP amounts unlike these rolls which are solely based off of your character's Magic Stat.

Restrictions

You can only heal a dweller or another dweller up to their max health, meaning you cannot heal them beyond their max HP stat.


Single Target Heal

To heal one person or monster use


Party Heal

To heal a group of individuals



Example





Battle-system Screens 07 Avril by OverLockedVault

Dodge

A dweller can dodge an attack using their speed stat and comparing it to the speed stat of their opponent.

However if a GM is hosting an RP battle event, rolling dodge is barred, as the GM will usually roll for the targets to be hit, meaning there is a chance your dweller can dodge. Which is why we will not allow members to use the dodge roll during hosted battle events, or else members could get two chances to dodge. 

But if this is just a fight between dwellers, then dodge rolling is allowed if a member does not wish to use a defense roll.
If a member would like to dodge, they would simply use

  • If number total is positive number, your HP is untouched and you have dodged! 

  • If the number from this roll total is negative or 0, you have received damage!

Under this dodge system, it's all for nothing. Though in real combat, you should be able to dodge some attacks and get hit by others, but due to the complicated nature of this, dodging is only to avoid all of the attacks. If you fail to dodge, you receive the full damage.

Example



Battle-system Screens 10 Adrian by OverLockedVault

Defense

There are three types of defenses allowed in OverLocked. And no, not two as these are not based on magic or physical strength stats but on your defense stat. 
  • One is Self Defense. Self Defense is available to all dwellers and should not be barred by division as all members should be able to protect themselves in some way or manner.
  • The second is Block/Protect. This ability is to protect someone else from another attack by intercepting.
  • The third is Barrier/Shield. This is defense used to protect all members in a party.

You can only use Self Defense or Blocking/Protecting or Barrier/Shield once per turn! We do not allow the use of all three or two. So choose wisely!

(For now we will not included immunities! As most of the time, we do not know who is partaking in the chat event, and members will not know the monster’s weaknesses unless they find out through battle! So this is just a general Defense stat)

Caster will deduct magic rolled if the skill is magic based and magic depletion is enforced.


Self Defense

Here defending can only used for self! To Protect yourself, you'd use 

  • If number total is positive number, your HP is untouched!

  • If the number from this roll total is negative, you have received the damage and your HP has been affected!



Block/Protect

Basically this is a two step roll which requires the dodge roll and self defense roll which would be adapted to what we call Blocking and Protecting.

Step 1 Intercept)

If a member would like to block for another member, they'd use the dodge roll and adapt it to which is we call now an intercept roll. To protect an ally in battle, a member is allowed to use the dodge roll to protect their one of their ally by first intercepting an attack which is found below.

  • If the number result is positive you are able to block for the other person, meaning you are able to roll a self defense roll.

  • If the total rolled is negative, you are unable to protect them and the person you are trying to protect will get inflicted damage.

Note: You can only intercept for one target and attempt to protect one person.

Step 2 Block) 

If the intercept was successful, you can initiate a block or basically defend yourself, as your character would have thrown themselves in front of their target to protect them. By taking the hit for another person, you can roll a self defense roll mentioned and minimize the damage you receive.

If you have been successful intercepting an attack, you can roll the self defense roll.

  • If number total is positive number, your HP is untouched!

  • If the number from this roll total is negative or 0, you have received the damage and your HP has been affected!




Barrier/Shield

If a member would like to protect their party they would use

  • The number total is 1 or greater than 1, you are able to protect those in your party.
  • If the number total is less than 1, you aren’t able to protect the party!

Note: It is suggested not to use barriers/shields when the enemy attack is higher than your defense. As the attack will break the shield and your defenses and can inflict full damage if that happens.

  • And using your character body to protect a party is not a shield or barrier! This is considered a Block. And thus must follow the Block/Protect rolling procedure.

Restriction

Members are not allowed to use barriers/shields without using an actual shield or having an ability to create barriers or shields. 



Examples


There is actually more we could explain like how the Topic works, but we will not explain the rest of the information as members generally grasp the battle system and assimilate much easier by actually RPing in the event. So don't be afraid to jump in, and throw your character in the battle, so you don't miss out! (Just to let you know many members have jumped into Battle RP's without reading most of the information above and have done well in these RP's with no hassle as long as you follow the GM's direction and guide throughout the RP)

And sorry for the blinding text colors, there are not a lot of available text colors we can use. 
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